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Week 6 (02/12-02/19) Reverb Implementation

Writer's picture: jcdm2002jcdm2002

This week I continued last week's work on the reverb effect by adding elements commonly found on reverb effects, the flowchart of the code goes as follows:



This week I mainly focused into creating the Hadamard Mixing portion.


This is done because it is required for the reverb effect to contain a more natural sound which is achieved by having all the corresponding delays applied at gain levels that are not expected/predictable. This is where the Hadamard Mixing matrix is used.


I took reference from an audio developer called Geraint Luff that has a lot of information in this channel about creating reverb algorithms. I took the flow chart design above and implemented my own take on the Hadamard matrix.


I was able to get a better sounding reverb in general, although more work needs to be done in order for the effect to pass the requirements.


Here is a short demo of the effect, and the clean signal for reference

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